
See the package change list for full list.

These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. WebGL: Video is not playing ( 1288692)Īndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1360901) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile: Build fails when there are 680 or more files in the Streaming Assets folder ( 1272592) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408)


Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Graphics - General: RenderTextures break after switching window focus ( 1179935) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) This puzzle does work though and even just the free ads are really not a problem at all.Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ( 1358059)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002) (The 8X cube just takes up so much of the space that it’s not as easy to pan the camera around using the background.) Or maybe another solution would be to have “hold” buttons so that when you held down the button with one finger you could do some thing with a different finger, however this might have certain accessibility concerns. It would also be nice/helpful to have another lock button except to lock manipulating the cube, so that when you press the 2nd lock button you are free to just look around at the different parts of the cube and you wouldn’t have to worry about accidentally changing the cube in some way and having to keep pressing undo. Though when I try to do the 8X8X8 cube and pan around the cube, it keeps jumping to different sides and it can be pretty jarring and inconsistent, making it difficult to see what you’re doing.

Great variety! This is a pretty neat idea.
